Rubric · Lacrosse · Technical · U14

Lacrosse Technical Rubric — U14

A coach-grade rubric for rating Technical stick skills — cradling, passing, catching, shooting — in U14 lacrosse players, with sideline-observable behavior anchors at every rating.

By Eugene · Founder, PlayerFocus · Building the development OS for youth sports academies
Updated July 26, 2026
60-second quick start

Use this rubric on the sideline today

  1. 1Watch three consecutive live-play possessions before rating anything — one highlight-reel rep is not a rating.
  2. 2Isolate stick mechanics from outcome: a good pass a teammate drops isn't a passing fault, and a lucky-bounce goal isn't a shooting strength.
  3. 3Note whether the anchor behavior happened at full speed under a check, or only in an unopposed drill — pressure context moves the rating a notch either way.
  4. 4Watch off-hand passing and shooting specifically, and log it separately, since dominant-hand-only play is normal and not a red flag at this age.
  5. 5Write down the exact observed behavior (e.g., "cradled through two checks, bobbled the third") before assigning a number, so the score always traces back to something you saw.
The rubric

Rate each sub-skill 1–10

Anchors describe what a 3, 5, 7, or 9 looks like in practice. Use the anchor that matches what you saw — interpolate to 4/6/8 when the player sits between two anchors. A 1 or 10 should be rare.

Cradling & Ball Protection

Sub-skill

How the player carries and shields the ball while moving through traffic and pressure.

3
Cradles with the stick out to the side at chest height; the ball pops loose the first time a defender lands a check or the player changes speed.
5
Cradles close to the helmet with a compact wrist motion and keeps possession through a single check, but loses the ball when double-teamed or checked from behind.
7
Shields the stick head with the off-arm on the pressure side, switches hands to protect the ball, and keeps possession through two or three consecutive checks while changing speed.
9
Protects the ball with body and off-arm simultaneously at full sprint through traffic, absorbing checks from multiple angles without breaking stride or exposing the stick head.

Passing

Sub-skill

Accuracy, mechanics, and timing of delivering the ball to a teammate.

3
Passes only from a stationary, squared-up stance with a full wind-up; the ball frequently sails high or wide of a stationary target past 10 yards.
5
Delivers accurate stick-side passes to a stationary or slow-moving teammate inside 15 yards but has to reset his feet before throwing.
7
Throws accurately on the run in both directions to a moving target 15 to 20 yards away, and can deliver the pass in the same motion right after catching.
9
Releases quick passes off either hand while being closed out on, hitting a cutting teammate in stride at 20-plus yards without telegraphing the throw.

Catching

Sub-skill

Securing incoming passes cleanly across a range of speeds, angles, and pressure.

3
Catches only passes thrown directly into the pocket at chest height while standing still; the ball bounces out on any off-target or high-speed feed.
5
Catches with two hands, giving with the pass, and secures throws that are slightly off target while stationary or jogging.
7
Catches passes at full speed while moving off the ball, absorbing them straight into the cradle without a bounce, and adjusts the stick to poorly placed feeds.
9
Catches contested passes in traffic with a defender's stick nearby, one-handing difficult feeds when needed and transitioning immediately into a cradle or shot.

Shooting

Sub-skill

Mechanics, power, and placement when finishing on cage from various positions and speeds.

3
Shoots with an arm-only motion from a stationary spot with low velocity; shots go mostly at the goalie or wide of the cage.
5
Shoots with hip and torso rotation from a stand-still or after one step, finding open cage from 8 to 10 yards with moderate pace.
7
Shoots on the run and while shifting angles, varying release point between overhand, sidearm, and underhand, picking corners consistently from 10 to 12 yards.
9
Shoots in one fluid motion straight off a dodge or a feed with no hitch step, disguising the release and scoring from tight angles or while falling away.
Age context

What's developmentally appropriate at U14

Normal range
A normal U14 middie cradles compact and protects the ball through one check, feeds a cutting teammate accurately inside 15 yards, and finishes routine 8-to-10-yard shots — but still bobbles high-speed or off-angle feeds under real pressure.
Exceptional
An exceptional U14 attackman threads a running feed to a cutter at 20 yards in traffic, shoots in one fluid motion off the dodge without a hitch step, and never exposes his stick head to a trailing check.
Behind
A player behind for U14 still cradles with the stick held out away from the body, loses the ball to the very first check of a possession, and needs a full wind-up plus a stationary target just to complete a simple pass.
Common pitfalls

Rating biases to watch for

  • Rating a big or fast U14 higher on Technical because his athleticism creates separation, which masks stiff stick mechanics that would fail against an equal-sized defender.
  • Confusing lacrosse IQ — smart cuts, good field position — with stick skill; that belongs under Tactical, not Technical.
  • Docking a player for not shooting or passing off-hand, when off-hand fluency is a 9-level trait at this age, not a baseline expectation.
  • Anchoring the whole Shooting rating on one highlight-reel dodge-and-finish while ignoring inconsistent form on routine catches and passes in the same game.
  • Lowering a player's catching or passing rating because a teammate threw a bad feed or dropped a good one, instead of isolating what the rated player actually did with the stick.
Coach-to-parent notes

What to write in your evaluation

A rating without a note is half a rating. Use these phrasing templates so the parent reads a story, not a number.

  • low rating

    "Jamie still carries the stick out away from her body, so the first check of nearly every possession knocks it loose — we're drilling a tight, tucked cradle before she touches live defense again."

  • mid rating

    "Marcus catches and passes cleanly to a stationary target inside 15 yards but has to plant his feet first; next step logged in PlayerFocus is releasing the pass while he's still moving toward the cage."

  • high rating

    "Devon threaded a running feed to a cutter at 20 yards and finished a tight-angle shot in one motion with no hitch step — that release consistency is exactly what we're tracking week over week."

Honest scope

What this rubric does NOT measure

  • Recognizing slide packages and choosing the correct dodge, feed, or shot — that's Tactical decision-making, not stick mechanics.
  • Sprint speed and change-of-direction quickness that create separation before the ball even arrives — that's Physical.
  • Bouncing back and staying engaged after a turnover or a blown defensive assignment — that's Mental.
  • Communicating coverage, calling picks, or moving off the ball to get open for a feed — that's Tactical.
Frequently asked

Questions parents and coaches ask

What changed from the younger age band?
Speed of play jumps hard at U14 — shooting and passing are now expected on the run and under a check, not from a stand-still. A stationary-mechanics 7 at U12 plays closer to a 5 once real game speed is added.
Does a 7 last season mean a 7 this season?
No. Growth spurts and the jump in speed of play raise the bar every season, so last year's 7 has to be re-earned against this year's harder anchors. Re-rate from current behavior, not the old number.
Should I fold in other-pillar notes?
No. Keep decision-making, conditioning, and attitude out of the Technical score. Rate only the stick mechanics you actually see, and log tactical, physical, and mental observations under their own pillars.
How often should I re-rate technical?
Every 4 to 6 weeks of live-play reps, or after a growth spurt or gear change alters stick feel. Re-rate more often in a season where a player's mechanics are being actively rebuilt in PlayerFocus.
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